# Tokenomic

![](/files/AJGxMKiDjX5OSg4ZCf0p)

### Tokenomic

Total supply: 1000000000

Play-to-earn: 44%

Liquidity: 15% (locked 12 months)

Presale: 30%&#x20;

CoreTeam: 4% (locked 12 months)

Marketing: 6%

Advisors: 1%

* Tax Buy = 7%
* Tax Sell = 10%

### Token economy

The goal of our economy is to bring financial profits for active participants joining the Nigma ecosystem with two main important missions:

* Provide incentives for more participants to interact with Nigma and to create a strong internal circular economy.
* True digital ownership and governance to push the limits of player-owned economy and larger gaming ecosystem.

![](/files/XCoeGiLiiuQ9TCjRt7an)

#### Ticker: ENGM <a href="#ticker-engm" id="ticker-engm"></a>

How will $ENGM provide a healthy ecosystem and maintain the token value?

To protect ENGM’s financial value, we’ve provided various liquidity pools, and in-game systems to burn ENGM and maintain a steady volume.

* There are various in-game systems to burn ENGM such as NFT characters lifetime cycles, characters leveling up, and activating bros code and hidden links

Limited number of NFTs ensures a limited number of ENGM available. Within a controlled environment among actual players, ENGM quantity and value are effectively preserved.&#x20;

### NFT ECONOMY <a href="#nft-economy" id="nft-economy"></a>

How will the NFT’s value be maintained?

**Always** The number of NFT Characters is limited, which helps to maintain the demand for characters.

* Only players who own a NFT character and participate in cryptobattles can earn $ENGM and $GIM as rewards.
* No more characters will be issued, without a governance among our community
* Each character will have a different lifespan. After the lifespan is extended several times through various modifications, the character dies.&#x20;
* We will burn all characters with irreplaceable lifespan to prevent oversupply.


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